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1. Is it time to revisit manual control? - in Player Features and Ideas Discussion [original thread]
Hi, I'm a returning player, took something like a year off, somehow I always get back to Eve. Anyway, there's been quite a few changes but the one that stood out immediately is the addition of the velocity indicators in the tactical overlay. I lo...
- by John Nucleus - at 2016.07.29 01:30:23
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2. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
Loving it, especially the blur effect and the new icons. Question: while you are working on the UI, any chance you could make the combat keyboard shortcut not requiring the focus to be on the overview window to select the current target and just ...
- by John Nucleus - at 2014.11.07 16:59:01
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3. Combat shortcuts should works when the focus is in space. - in Player Features and Ideas Discussion [original thread]
Situation #1 : Click a target in the overview then press the approach keyboard shortcut. Result : Your ship approach the selected target. Situation #2 : Click a target in the overview, double click somewhere in space then press approach keyboa...
- by John Nucleus - at 2014.09.03 00:45:00
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4. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Rick Rymes wrote: So in theory The AAR reps over twice that of a T1 Armor rep, the Incursus should only need one to achieve around the same as dual repping Add on that this mod runs on cap charges, you don't necessarily need a cap booster, ...
- by John Nucleus - at 2013.01.22 13:07:00
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5. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Iris Bravemount wrote: John Nucleus wrote: Arch Stanton's Neighbour wrote: Also how about removing the speed penalty from armor modules altogether? It's space after all. Just leave the agility penalty thatr's enough IMHO. +1 Wouldn't...
- by John Nucleus - at 2013.01.21 23:36:00
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6. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Arch Stanton's Neighbour wrote: Also how about removing the speed penalty from armor modules altogether? It's space after all. Just leave the agility penalty thatr's enough IMHO. +1 Wouldn't that fix a lot of imbalances? What are the argum...
- by John Nucleus - at 2013.01.21 23:13:00
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7. Sticky:Dev blog: EVE Online development in 2013 and beyond - in EVE Information Portal [original thread]
Thinking about it, an even better term would be "awareness". A quick look at wikipedia tells me this: "Awareness is the state or ability to perceive, to feel, or to be conscious of events, objects, or sensory patterns. In this level of consciousn...
- by John Nucleus - at 2013.01.18 00:33:00
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8. Sticky:Dev blog: EVE Online development in 2013 and beyond - in EVE Information Portal [original thread]
About lurkers and increasing player interaction: I think it's important to realize that there is no such thing as a single player experience in EVE. Anything anyone does has an effect that ripples through the whole game. Nothing happens in a vacu...
- by John Nucleus - at 2013.01.17 21:26:00
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9. Rebalance the tormentor, again. - in Player Features and Ideas Discussion [original thread]
I find using a neutralizer adds a little extra kick to it. It takes longer to kill something but it makes brawlers like the incursus easier to deal with.
- by John Nucleus - at 2013.01.15 01:01:00
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10. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Add "cancel order" to the contextual menu inside the market data tab.
- by John Nucleus - at 2012.12.15 05:08:00
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11. Hi-sec as we know it has to come to an end ASAP, and here´s why. - in EVE General Discussion [original thread]
Phil Da Agony wrote: Ok guise, lets seriously talk about it. What Hi-sec has brought to us? Breeds and breeds of people who sits down, take their brains off and wait for the drones till they hear the DING from the microwave so they could pick ...
- by John Nucleus - at 2012.12.15 02:30:00
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12. Hi-sec as we know it has to come to an end ASAP, and here´s why. - in EVE General Discussion [original thread]
Kiriska wrote: Hi sec does need changing, but what it needs is a review and update of it's content and mechanics. This is just another hit it with a hammer idea that wasn't thought through very well and won't work as intended. There is very li...
- by John Nucleus - at 2012.12.15 01:39:00
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13. How come null is so empty - in EVE General Discussion [original thread]
I'm talking a bit through my hat since I've never lived in null sec but this is how I see it anyway: Null sec feels empty because beside the people who owns the territory, there's basically no reason for anyone to go there. It's a very hermetic p...
- by John Nucleus - at 2012.12.13 21:02:00
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14. Show personal bookmarks on grid. - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Seranova Farreach wrote: John Nucleus wrote: I know it has been proposed in 2010 but since you guyz became awesome in 2012, I thought it was time to put back this idea. So it's like the title says, show personal bookma...
- by John Nucleus - at 2012.12.13 16:08:00
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15. Balancing EWAR | Risk, Reward, Time | A Strategic Approach - in Player Features and Ideas Discussion [original thread]
Good food for thought. I like the idea. It feels like it would be easier to balance if it was not a binary state like it is now. They could also make it so that the effect stick on the target and slowly degrades when the module is off. So with one...
- by John Nucleus - at 2012.12.13 14:35:00
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16. Show personal bookmarks on grid. - in Player Features and Ideas Discussion [original thread]
I agree, they should be everywhere like any other space objects. On the other hand, if they do that, I'll probably fill the gates I'm using the most with hundreds of bookmark so I can warp anywhere. If everyone does that, that would create a bun...
- by John Nucleus - at 2012.12.12 13:34:00
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17. Show personal bookmarks on grid. - in Player Features and Ideas Discussion [original thread]
I know it has been proposed in 2010 but since you guyz became awesome in 2012, I thought it was time to put back this idea. So it's like the title says, show personal bookmarks on grid, so we can warp to them without having to figure out which is...
- by John Nucleus - at 2012.12.11 12:26:00
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18. What are some ships that need visual touch-ups? - in EVE General Discussion [original thread]
The crucifier and sentinel looks like they have hull pieces missing. Like if the ship was sent out to war before it was completed... The Dragoon needs more bite. It looks like some boring transport ship now.
- by John Nucleus - at 2012.12.11 03:07:00
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19. Tracking camera - in EVE General Discussion [original thread]
CCP Orion wrote: John Nucleus wrote: The new camera is a neat feature, I really like it, but I kinda wish it wouldn't change my zoom. Zooming out in a battle and having the camera reset all the way back when I click something makes me lose s...
- by John Nucleus - at 2012.12.07 01:10:00
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20. Tracking camera - in EVE General Discussion [original thread]
The new camera is a neat feature, I really like it, but I kinda wish it wouldn't change my zoom. Zooming out in a battle and having the camera reset all the way back when I click something makes me lose sight of the battle. I think it would be bet...
- by John Nucleus - at 2012.12.06 23:57:00
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